Game Connection
Total Sessions
28
across 3 days
Confirmed Speakers
34
6 keynote speakers
Rooms / Stages
3
Main · Industry · Workshop
Total Duration
22h
of programmed content
Day 1 — Wednesday, April 15, 2026
09:00
60 min
Opening Keynote: The Future of Indie Publishing
Main Stage · Marie Chen (Devolver Digital) · 500 seats
Keynote Publishing Industry Trends
10:30
45 min
Panel: Funding Your Game in 2026
Industry Room · James Park + 3 panelists · 150 seats
Panel Funding Investment
11:30
90 min
Workshop: Pitching to Publishers — Live Feedback
Workshop Room · Anna Larsson (Paradox) · 40 seats
Workshop Pitching Publishers
14:00
30 min
Talk: From Jam to Steam — A 12-Month Journey
Main Stage · Sarah Miller (Indie Studio) · 500 seats
Talk Indie Dev Steam
Day 2 — Thursday, April 16, 2026
09:30
45 min
Keynote: Building for Global Markets
Main Stage · Takeshi Kimura (Sony Interactive) · 500 seats
Keynote Localization Global
GC Europe 2026 — Apr 15–17, 2026
Day 1
Wednesday, Apr 15
Day 2
Thursday, Apr 16
Day 3
Friday, Apr 17
09:00
Opening Keynote
09:00–10:00 · Main Stage
Global Markets Keynote
09:30–10:15 · Main Stage
Closing Keynote
09:00–09:45 · Main Stage
10:30
Funding Your Game Panel
10:30–11:15 · Industry Room
Pitching Workshop
11:30–13:00 · Workshop Room
Console Publishing Panel
10:30–11:30 · Industry Room
Marketing on a Budget
10:00–10:45 · Main Stage
14:00
From Jam to Steam
14:00–14:30 · Main Stage
Narrative Design Workshop
14:00–15:30 · Workshop Room
Indie Awards Ceremony
14:00–15:00 · Main Stage
16:00
Networking Reception
17:00–19:00 · Lobby
VR/AR in Gaming Talk
16:00–16:45 · Main Stage
Closing Ceremony
16:00–17:00 · Main Stage
Keynote
Panel / Networking
Workshop
Talk